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381. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Lyria Skydancer There have been enough threads about all this with alot of calculations to prove it. Actually unless my memory fails me,I haven't yet seen any real effort by anyone to bring out any numbers to support ...
- by Trigos Trilobi - at 2008.02.06 20:44:00
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382. New idea: Falloff scripts - in Ships and Modules [original thread]
Edited by: Trigos Trilobi on 06/02/2008 20:37:50 Originally by: Atius Tirawa TDs are good now, they needed the buff. The idea with TDs is that they force opponents to either slow down (tracking) or come closer (optimal/falloff). The t...
- by Trigos Trilobi - at 2008.02.06 20:36:00
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383. So when are nano's gone? - in Ships and Modules [original thread]
Originally by: goodby4u Its a problem,but hopefully the falloff thing with TD's will give conventional setups the ability to cut a vagas/sleipnirs or any speed tanking ship that relies on falloff out of the fight....But if not im sure CCP...
- by Trigos Trilobi - at 2008.02.06 20:00:00
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384. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Lyria Skydancer Dude sure you can boost TPs if we cut web range bonus to half. You clearly have no idea how powerful ranged webs are as ew. This is called balance. You couldnt give a ship ecm + nos ew bonus either for examp...
- by Trigos Trilobi - at 2008.02.06 19:25:00
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385. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Lyria Skydancer Originally by: Dianeces You already have rigs that boost your damage and range without stacking with gyros, so for the sake of balance we wouldnt like you to have additional damage mods in mids and l...
- by Trigos Trilobi - at 2008.02.06 19:07:00
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386. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Aramendel Originally by: Trigos Trilobi And this invalidates the point that balancing target painters based on Huginn web performance (when painters are made obsolete by webs and share a same slot) is stupid exactly ...
- by Trigos Trilobi - at 2008.02.06 14:21:00
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387. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Aramendel You claimed essentially that boosting TPs to that extend that they represent a viable Alternative to the Huginns/rapiers web would not make those ships stronger because they share the same module slot. Right? ...
- by Trigos Trilobi - at 2008.02.06 13:58:00
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388. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Goumindong Originally by: Ariel Dawn Originally by: Goumindong I said its only about equal against amarr. However, a 15% falloff bonus at the same range assuming 1xfalloff at the original is equal to roughly...
- by Trigos Trilobi - at 2008.02.06 13:25:00
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389. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Edited by: Trigos Trilobi on 05/02/2008 23:38:26 Originally by: Aramendel Originally by: Trigos Trilobi You do realize painters and webs compete for same slots on a Huginn? You do realize that nowadays cap warfare on the cu...
- by Trigos Trilobi - at 2008.02.05 23:37:00
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390. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Yargo Metash As for Amarr being most TD'd, it will be with the tracking script, not the falloff script. When I ran calculations of 425's with hail/barrage, heavy Neuts' with void and pulses with conflag, the Barrage lost 60...
- by Trigos Trilobi - at 2008.02.05 21:46:00
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391. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Magazaki Originally by: Trigos Trilobi ...now it's the same set of valid targets but slightly increased efficiency against some, and amarr will still be the ones that suffer from them most... WTF? How is that? I th...
- by Trigos Trilobi - at 2008.02.05 21:33:00
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392. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Edited by: Trigos Trilobi on 05/02/2008 21:19:14 Originally by: Yargo Metash The problem is that so far we've only heard of unbonused TD's having -50% falloff, putting Med's upwards of 75% into their falloff. And tracking is not an is...
- by Trigos Trilobi - at 2008.02.05 21:18:00
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393. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Lyria Skydancer You missed the point. Minmatar want TCs to affect fall off, ie they are asking for a counter module that protects them from TDs but it will otherwise also BOOST their damage/range. Unlike ECCM that only work...
- by Trigos Trilobi - at 2008.02.05 20:59:00
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394. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Lyria Skydancer People wont sacrifice a mid slot for a TD when it doesnt work against all weapons, everyone will just stick ecm-drones in their bay and be done with it. Yeah its pretty damn effective. Yep, that's exac...
- by Trigos Trilobi - at 2008.02.05 20:48:00
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395. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Goumindong If the problem is falloff on long range setups, the answer is a falloff boost on long range minmatar ammos. It wont make a difference for ACs, but it will for arties. I'm still curious, as I see it you oppose t...
- by Trigos Trilobi - at 2008.02.05 20:01:00
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396. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Aramendel However minmatar recons are not broken (or even weak) because their TP bonus since they have that web bonus to balance them out. The bonus for painters is not balanced due to strong web bonus. It's made obsole...
- by Trigos Trilobi - at 2008.02.05 19:33:00
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397. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Edited by: Trigos Trilobi on 05/02/2008 19:01:01 Originally by: Aramendel Quote: I said that TDs work against arty/rail boats. Which they do. This whole obsession with snipers is your own folly. Something which works agains...
- by Trigos Trilobi - at 2008.02.05 18:59:00
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398. Tracking Disruptors [Devs.. you forgot something] - in Ships and Modules [original thread]
Originally by: Aramendel Edited by: Aramendel on 05/02/2008 17:55:09 Originally by: Trigos Trilobi Again, that is poor argumentation. 2 ships in game have web range bonuses AND painter bonuses -> it is fair that painters suc...
- by Trigos Trilobi - at 2008.02.05 18:54:00
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399. Changes to nano's? - in Ships and Modules [original thread]
Originally by: joshmorris Edited by: joshmorris on 05/02/2008 12:10:40 Originally by: Trigos Trilobi Originally by: joshmorris Eg - 2 vagabonds 3 ishtars and 2 huginns are roaming in hostile space. A fleet is fo...
- by Trigos Trilobi - at 2008.02.05 12:22:00
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400. Changes to nano's? - in Ships and Modules [original thread]
Originally by: joshmorris Eg - 2 vagabonds 3 ishtars and 2 huginns are roaming in hostile space. A fleet is formed to take them out but only has 2 huginns and they outnumber the nano gang 3-1 but the defender is mainy not nano. T...
- by Trigos Trilobi - at 2008.02.05 12:00:00
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